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About Coding: For Parents

Mindstorms: Children, Computers and Powerful Ideas

By Seymour Papert

 

Mindstorms has two central themes: that children can learn to use computers in a masterful way and that learning to use computers can change the way they learn everything else. Even outside the classroom, Papert had a vision that the computer could be used just as casually and as personally for a diversity of purposes throughout a person’s entire life. Seymour Papert makes the point that in classrooms saturated with technology there is actually more socialization and that the technology often contributes to greater interaction among students and among students and instructors.

 

Get it here

 

 

The Art of Tinkering

By Karen Wilkinson and Mike Petrich

 

This Is Not Your Average Art Book 
Brought to you by the Exploratorium's Tinkering Studio, The Art of Tinkering is an unprecedented celebration of what it means to tinker: to take things apart, explore tools and materials, and build wondrous, wild art that’s part science and part technology.

 

Get it here

 

 

 

 

Invent to Learn: Making, Tinkering, and Engineering in the Classroom

By: Sylvia Libow Martinez

and Gary Stager, PH.D.

 

There’s a technological and creative revolution underway. Amazing new tools, materials and skills turn us all into makers. Using technology to make, repair or customize the things we need brings engineering, design and computer science to the masses. Fortunately for educators (and parents), this maker movement overlaps with the natural inclinations of children and the power of learning by doing. The active learner is at the center of the learning process, amplifying the best traditions of progressive education. 

 

Learn more, and get it here

 

Design, Make, Play: Growing the Next Generation of Stem Innovators

 

Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning.  The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. 

 

Get it here

 

 

The Maker Movement Manifesto: Rules for Innovation in the New World of Crafters, Hackers, and Tinkerers

By: Mark Hatch

 

Mark Hatch has been at the forefront of the Maker Movement since it began. A cofounder of TechShop--the first, largest, and most popular makerspace--Hatch has seen it all. In his book, The Maker Movement Manifesto  he takes you deep into the movement. Hatch describes the remarkable technologies and tools now accessible to you and shares stories of how ordinary people have devised extraordinary products, giving rise to successful new business ventures. He explains how economic upheavals are paving the way for individuals to create, innovate, make a fortune--and even drive positive societal change--with nothing more than their own creativity and some hard work.It's all occurring right now, all around the world--and possibly in your own neighborhood.

 

Learn more, and get it here

 

 

 

 

 

 

 

 

 

What's this about coding in the library?

 

Actually, Libraries are great places to facilitate student exploration of new technologies and for working with things such as coding! Libraries have always been hubs for connecting people and ideas and information and technology.  Maker spaces [and coding programs] are a great example of  the ways they're bringing people in to experience new and different things. 

 

Coding and other forms of student-driven maker education in our classrooms serve as antidotes to the strictures of a test-based educational system. Coding gives us a way to write and build with students that requires close attention to detail, creativity, problem-solving, and an appreciation of failure as a constructive step forward. Rote repetition of content knowledge and ways of knowing—such as the three-to-five-page essay and flash cards—simply do not ask as much of us, nor do they help students develop the determination to puzzle through messy, novel, relevant problems typical of life outside of school.

 

“Students need to start trying their hand at coding and all kinds of online production in K–5,” says Melissa Techman, school librarian at Albemarle County (VA) Schools. It “allows them to acquire the habits of mind involved in being good communicators and information designers.”

 

“In the library, coding is both a hands-on maker opportunity and a perfect fit with new media literacy standards,” Techman adds. “We are no longer just talking about genre, format, purpose and audience with books; we’re analyzing methods and messages in webtoons, animations, websites, and videos. We’re assessing how things fit, and what usability is."
-Taken from Chad Sansing's article, "
Coding Skills Empower Us All" from The Maker Issue of School Library Journal 

 

 

 

 

 

 

 

 

 

 

 

 

Highly Recommended Reading

Nifty. So, what do I do to support my child with this venture into coding?

 

Well, there are plenty of resources and communities online that your child can be part of that will allow them to learn code as they have fun and explore through games (such as Lightbot and Code Combat), by more direct (but still fun) tutorials (such as Codecademy), or the programming sandbox, Scratch.  Please take a look at the main coding page on the SGS Library website for more information.

 

I also highly recommend taking a look or a readthrough of the titles listed to the right.

 

Public Libraries, Schools, Comic Book stores and other places that encourage exploration and creativity across the United States also sometimes host coding clubs. One such coding club community, Code Dojo has 5 localy operated dojos right here around Austin! Why not take your child to a dojo so they can build and hone in on their coding skills with their peers?

 

 

Round Rock, Texas @ TechShop

120 Sundance Parkway, Suite 350, Round Rock, TX 78681

Every Sunday from 4pm-6pm

Please bring a laptop.

For more information, click here or here

 

Austin, Westlake Hills @Karnik Institute

4100 Bee Cave Road, Austin, TX 78745

Sundays (weekly) 4:00pm-6:00pm

Please bring a laptop.

For more information, click here 

 

Austin, Texas @ Hampton Branch Library

5125 Convict Hill Rd, Austin, TX 78749

3rd Friday of every month, 1-3 PM

Please bring a laptop.

For more information, click here

 

Austin, Texas @ Dragon's Lair Comics and Fantasy

2438 W Anderson Ln B1, Austin, TX 78757

Every 2nd Friday, 1:00pm-3:00pm

Please bring a laptop (snacks welcome)

For more information, click here

 

Austin, Texas @ Spicewood Springs Branch Library

8637 Spicewood Springs Rd, Austin, TX 78759

Every 1st Friday, 1:00pm-3:00pm

Please bring a laptop.

For more information, click here

 

You, of course, can participate too! A lot of parents like to get involved and work with their young people, which is encouraged. A parent or guardian should  also encourage their children to discover and learn uninhibited. - See more at: https://coderdojo.com/attend/#parents

 

When at home, let your child take some time to work on Code.org's Hour of Code. It is recommended that you allow your child to work though at least a few challenges at a time, so that the routines stick and can be built upon later. 

 

 

Recommended Articles

 

Coding & Programming

Libraries

 

 

From Scratch's Website

 

 

 

By: Irene Lee, Fred Martin, Jill Denner, et al.

 

 

 

By: Anette Vee

 

 

 

By: Chad Sansing

By: Colleen Graves

 

 

 

By: Beth Holland

 

 

 

By: Terry Heick

 

 

 

By: Matt Collette

 

 

 

By: Benjamin Herold

 

 

 

 

 

 

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